![]() ![]() There's no denying that it's a significant early hurdle, but once you get to grips with everything, it all starts to feel natural. At first, the button aiming takes some getting used to, but once you up the sensitivity and play around with the various auto-aim options and movement controls, things start to click. The best option is to use the face buttons to control the reticle while Pit is on the ground, although it's worth experimenting to find a control method that suits you. ![]() Fortunately, the controls are customizable (going so far as to offer left-handed circle pad support if you own the Circle Pad Pro add-on, although it should be noted that there's no twin-stick control option). The game comes packed in with a plastic stand, but in a lot of situations that isn't ideal. The stylus is a bit cumbersome for 360-degree aiming, and the 3DS hardware isn't well designed for being held in the required position for any length of time. ![]() Here, the stylus controls come undone somewhat. It's when Pit takes to the ground that things can be a little more awkward, at least at first.ĭuring the ground-based levels, you're directly in control of Pit, guiding him around areas and taking on enemies head-to-head. Weaving through the air and picking off enemies as a giant spaceship fires lasers at you is genuinely exciting. Pit darts over cities and through volcanoes, and even takes a trip into space. It's simple, rewarding fun, made all the more interesting by the visual spectacles in the background. A reticle floats ahead of him, controlled by either the stylus or the face buttons, and this is used to target enemies while the left shoulder button fires. Pit is on a set path, but you can move him around the screen to dodge enemy fire. The game's a high-score shooter at its core, and in the air-based sections, it's a wonderful experience from the off. The action is complemented by a jaunty original score alongside frequent nods to the original's still catchy soundtrack.įor someone who can't fly by himself, Pit is pretty nifty when he takes to the air. It's rare to find a game that's consistently laugh-out-loud funny, but here Kid Icarus doesn't miss a beat, warping Greek mythology for comic effect as well as throwing in a host of Nintendo references, all of which would be a shame to ruin beforehand. Voice acting is pitch-perfect, and the comedy skits that play out over the action are a perfect complement for the colourful, surreal art direction. Constantly self-aware and never afraid to break the fourth wall, the script delivers cheesy lines with a knowing wink, and frequently a sarcastic follow-up. Uprising is a genuinely funny, wonderfully written game. It also leads to some rather amusing exchanges between the two. This serves a gameplay purpose the opening section of each chapter has Pit flying through the skies, taking on enemies in an on-rails shooting gallery reminiscent of Star Fox. She's the wind beneath his wings, but only for five minutes at a time. Since he can't fly, he's aided by the Goddess of Light, Palutena. Thanatos, the God of Death, takes the form of a flamboyant, sensitive ogre, while Pit himself is endearingly naive and consistently plucky. ![]() The plot is an entertaining amalgamation of Greek myth and Nintendo charm. Uprising tells the story of Pit, a flightless angel who is battling to save humanity from the forces of the Underworld, headed by the nefarious Medusa. Now Playing: Video Review - Kid Icarus: Uprising By clicking 'enter', you agree to GameSpot's ![]()
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